FromTheVoid Devlog #5


V0.1.3 + V0.1.3.1

Hey everyone!

It has been a while since I last worked on this game but after spending some time on my personal life, the flame for development has been reignited! Not a lot of visual changes this time, more of a backend update but I think it's pretty important, so let's get to what's changed!

First things first. In order to get back into the swing of things, I downloaded the game and played it to get an understanding of where I left off. To my dismay, the game didn't even work! How embarrassing. I went to fix this issue and found that I had accidently set the enemy tag on the reference model and not the functional model... oops!

After fixing that issue, I decided to make something quick and easy next (Foreshadowing for later). I settled on making a simple player details and currency system which normally would be easy. However when I was making it, I decided to make it so I could save this data across sessions. Makes sense right? Doing this now would make it easier to scale and use later making it less of a headache. This is where the easy part evaporates. While making the save system I realized that I'm not going to be able to use this at scale later down the line with how restrictive the PlayerPrefs are, so I decided to make this system differently and in a way I can easily scale it. This, of course, wasn't hard but what came next was a flurry of small issues that came from me being inexperienced in development. Every time I would overcome an obstacle, like saving when a scene loads, another issue would arise (when the scene loaded most references would break). This quick 1 day project turned into a 3 day trek through mud. However, I believe the game is in a better place now and will be easier to handle any upcoming changes I make! (woohoo!)

For now that's all that's changed. I'm proud of the work I've done here and can't wait to implement the rest of my vision later!

Thanks for reading!

Files

FromTheVoidV0.1.3.1.zip 39 MB
Jun 18, 2025

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